Rating: ⭐️⭐️⭐️⭐️☆ (4.5/5)
Verdict: “The card system and dragon lore shine, but uneven pacing holds it back from perfection.”
📖 Spoiler-Free Summary
Arthur and Brixby return to the kingdom under the Mythic dragon’s orders, but their journey takes them to a new hive where they must balance political intrigue with raising a wing of purple dragons. Perfect for:
- Card system enthusiasts (strategic deck-building)
- Dragon bond lovers (rider dynamics)
- Unique magic seekers (no generic spell slinging)
📊 LitRPG Scorecard
Category | Rating | Highlights |
---|---|---|
Progression System | ⭐️⭐️⭐️⭐️⭐️ (5) | Card combos reach new strategic depth |
World-Building | ⭐️⭐️⭐️⭐️☆ (4.5) | Hive culture feels authentic |
Character Growth | ⭐️⭐️⭐️☆ (3.5) | Brixby shines; Arthur stagnates |
Pacing | ⭐️⭐️⭐️☆ (3.5) | Drags during shard sequences |
Overall | ⭐️⭐️⭐️⭐️☆ (4.5) | Flawed but essential |
✅ What Works
- Brixby’s maturity with the purple dragons
- “Call of Void” portal mysteries
- Chekhov’s Gun card payoff system
❌ What Doesn’t
- Retinue gets sidelined
- Arthur’s stagnant development
- Cresedia’s cards underutilized
🎯 Perfect For Readers Who Love:
- Card game strategists (Slay the Spire deck-building fans)
- Dragon bond mechanics (Rider-hatchling dynamics)
- Tactical problem-solving over brute-force combat
🚫 May Disappoint Those Who Want:
- Nonstop action (This rewards patience)
- Power fantasies (MC wins through wits, not stats)
- Fast-paced character arcs (Brixby grows; Arthur simmers)